Tour de France Board Game
The world's biggest cycling event right there on your table! Realistic simulation of everything unique that the famous Le Tour offers.
The Tour de France Board Game is the second RC Games game.
It brings great entertainment, realistic experience and thanks to simple rules it is designed for both children and adults. 2-6 people can play.
Are you ready to fight for the yellow jersey and defend it all the way to Paris?
Game description
With the Tour de France Board Game, you have a unique chance to experience one of the biggest world sports events of the year first-hand. Choose your team and lead it to victory. You will need not only luck, but the best strategy as well. Experience all the beauties and difficulties of top level cycling. Get to know how to fight the wind, how to attack in the most brutal ascent, how to ride inside the peloton. Learn how to protect the leader, how to gain points on bonuses, cooperate with the opponents, cut off the rivals, take risks. Think carefuly about every move. The application that is part of the game calculates real times and complete the results for you.
About the game
The Tour de France board game (board game with official A.S.O licence) is a realistic simulation of the largest professional bicycle race in the world.
Game components
The basic game set contains game plans for 4 stages, that copy real stages of the 109th Tour de France race.
ROSKILDE > NYBORG,
BRIANCON > ALPE D´HUEZ,
CARCASSONNE > FOIX
PARIS LA DÉFENSE ARENA > PARIS CHAMPS-ÉLYSÉES
The game can be further extended by additional individually sold stages.
Other components:
36 pawns to represent six teams, each with six riders. The pawns are colour-coded and carry number bibs.
5 dice, each with a different function.
1 start corridor, where the race begins. The reverse side carries the winners’ podium for the three most successful cyclists on the finish line.
Similarly to the real Tour de France, the game involves individual and team classifications as well as the Sprinters’ and King of the Mountains competitions. A pack of jersey stickers is used to mark the riders in lead. Jersey holders can benefit from their exceptional skills by using special cards (yellow, green, polka dot).
Game plan description
The game plan represents a stage. The road is made up of hexagonal spaces on which the pawns move. Each stage consists of segments separated by distinct yellow lines. The segments are significant for the direction in which the riders move. White arrows indicate forward direction of movement in that segment. The light blue line on the edge of the road and the arrows coming from it show the direction from which the wind is blowing, and in the game, they determine the order in which the players play. Black arrows in yellow fields copy the real signs used in the race stages and serve as auxiliary traffic signs. They indicate the same forward movement like white arrows and are always placed on the side from which the wind is blowing to determine the order of play. In hilly terrain, segments where the climb starts and ends are highlighted by 3D effect hatching at the yellow borderline and also the colour of asphalt is noticeably lighter.
Game principles
Each player uses pawns to represent his cycling team. The movement of pawns is determined by throwing dice. Dice of different colours have different functions, depending on whether the terrain is flat or hilly, or when a tactical situation emerges. The game is played as a sequence of individual moves, where the order of pawns on the game board is determined by arrows. Players take turns to move their pawns in a given order. The whole sequence is completed after all pawns are moved, upon which a new sequence begins. The beginning of each new sequence is confirmed using an application, which adds up all moves and calculates the finish times and final standings.
The game mechanism is not based on accident only but rather on the reasoning for each individual move, as the hexagonal net allows a relatively large freedom of movement. The placement of a pawn (rider) can be planned with respect to anticipated moves of other players’ pawns. The choice of dice provides the opportunity to plan a strategic manoeuvre that can lead to the breaking up of a group, initiate an attack or on the contrary slow down pursuers.
OUR STORY
“FROM BOARD GAME TO OLYMPIC GAMES”
Our games are based on a unique concept invented and produced by Roman Cermak sr, who back in the 1970s designed the games for his two sons Roman and Richard. Not only he filled the two boys’ childhood with unique fun and moments of excitement, but also opened them their door to the world of sports. Roman jr's favourite was the Cycling Game and you could say it really inspired him. Colorful figures, hexagonal fields and unforgettable battles with his dad and brother aroused such a great passion for cycling that at the age of seventeen he started training, racing and after ten years he stood at the start of the Olympic Games in Seoul! Now he has come full circle; after a life spent in the cycling environment, Roman has returned to gaming with the aim of diverting children’s and teenagers’ attention from computers, bring them closer to the world of sports and perhaps even starting them on a sports path of their own, just like it happened in his case.
A.S.O official licensed product
Great news! We managed to obtain an official license for our game from A.S.O., a company which owns the commercial rights for the Tour de France. As a result, we can proudly announce that we are the official licensed product of this year's Tour de France! Thanks to this, the Tour de France Board Game will be even closer to the real experience: we can use the official logo, the logos of the race partners and also the graphic design of individual stages is inspired with the real ones.